Master Hub · Course Documentation

Directing the Machine

A three-week intensive · Seoul · ~50 students, ages 15–18

The 2026 AI job market hires on delivery evidence — repos, deployed products, eval suites — not credentials. So every lesson hands the student a real artefact and a named, transferable skill. Three professional seasons: judge (Week 1), make (Week 2), build (Week 3).

  1. The aim format: I can use [a new quantifiable skill] to create [an artefact] which is used for [a purpose].
  2. The doubling: every lesson teaches one industry skill AND one AI tool/skill that hyperdrives it. The AI is the level-up, not the substitute.
3 weeks14 days32 lessons120 stages261 scenes

Features

Projects
A shared workspace with a persistent knowledge base + instructions. On Team plans, shareable across the org with can-use / can-edit permissions. Static background context loaded into chats.· Best for: Shared source material; team continuity across days
Skills (SKILL.md)
A folder with a SKILL.md (YAML name + description, then instructions). Claude auto-invokes it when relevant. Portable, task-activated procedures usable everywhere. Owners can provision org-wide.· Best for: Packaging a workflow; the day's specialist
Cowork
A desktop agent that runs on the student's machine, plans, runs code in an isolated VM, and writes real files to disk. On by default for Team. Projects in Cowork are local, not shared.· Best for: The real build work; the engineer/founder LARP
CLAUDE.md
A plain-markdown file of standing rules/conventions Claude reads and obeys for a build. Version-controlled context.· Best for: Teaching context-engineering; enforcing a standard
Claude Code
The command-line agent for directing builds via Explore→Plan→Code→Commit.· Best for: The hands-on dev lessons; deploying the shell

Setup

A course Project (shared, "can use")

A course plugin / Skill bundle (provisioned org-wide)

⚠ Governance facts to plan around

Formats

The Toolkit
The Brief
The Hearing
The Bench
The Verdict
The Cut
The Review
The Reckoning
The Cauldron
Production Block
The Study Loop
Week 1

Building AI Fluency

What Is AI?

AI Literacy Verdict — Tribunal performance + a truly-paper test

Day 1Where Do You Fit?

What this machine is, and what each prompt costs you.

1 Data Portraits

Aim. Learn to explain what generative AI is and how it predicts text, getting set up on Slack and Claude, to produce your first working hello-world exchanges.

1arcade

  1. Proof of Human~18m
  2. Tokens Against Humanity
  3. The Hiring Floor

2workbench

3larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Hello World

Aim. Learn to use generative AI to find and shape information, framed by the AI 4D framework, to produce a fast group presentation under pressure.

Format shape. audit-skills-against-ai · concept

1arcade

  1. hook the-kill-list
  2. Reaper's Board

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 2The Source

Treat the machine as a source to interrogate, not an oracle.

1 Questioncraft

Aim. Learn to craft effective interrogating questions and recognise AI limits and hallucinations, pressure-testing a source, to produce a sharp question set.

Format shape. generate-interview-questions · concept

1arcade

  1. hook Headline Duel
  2. hook weak-vs-sharp
  3. hook Watch the AI Break
  4. hook Question Type Sort

2dossier

3larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Writers Room

Aim. Learn to delegate tasks to AI through prompt engineering, building a piece end to end, to produce a finished article.

Format shape. fact-check-media · drill

1arcade

  1. hook fabrication-file
  2. hook Bridge of Fake News

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 3The Tribunal

Argue AI’s harms through lenses, not hot takes.

1 Six Lenses

Aim. Learn to break an argument into its lenses and steer AI for audience, style and tone, analysing a real dilemma, to produce a multi-lens breakdown.

Format shape. apply-ethics-lenses · case

1arcade

  1. hook The Trolley
  2. hook The Gallery
  3. The Terms
  4. Human Coordinates~18m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Steelman

Aim. Learn to choose a legal doctrine and argue a case within it, while fact-checking AI's claims rather than trusting them blindly, to produce a tribunal verdict you can defend on grounds of law, not sympathy.

Format shape. argue-a-position-in-frame · performance

1arcade

  1. Taskmaster
  2. hook TheDocket
  3. hook open-the-case

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 4How We Know

You only know what you can write down without the tool.

1 Teachers Conference

Aim. Learn to design careful prompts that one-shot strong study artefacts, applying revision strategy and TOK, to produce personal revision materials.

Format shape. build-ai-study-tools · concept

1arcade

  1. hook Memory Heist
  2. hook the-curve

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 The Revision Sprint

Aim. Learn to revise with AI tools ethically and in your own interest, drilling under pressure, to produce a measured score on a no-AI paper exam.

Format shape. revise-then-perform-solo · drill

1arcade

  1. Brain Teaser
  2. hook spacing-effect

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
Week 2

Creating a Trailer

Make a Trailer

AI Trailer (~60–90s) screened at Seoul Expo

Day 1The Pitch

Find the story’s engine; promise it in one line.

1 Film Ideation

Aim. Learn to identify the dramatic engine of a story, ideating with AI, to produce an approved trailer concept with a named character, forced change, and real stakes.

Format shape. Brief, examples and idea lock

1arcade

  1. Logline Roulette~6m
  2. Stereotype Battle~6m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 The Trailer Logline

Aim. Learn to crystallize a premise into one promise, ideating loglines with AI, to produce a logline one-pager.

Format shape. write-a-trailer-logline · decision

1arcade

  1. hook Logline Roulette
  2. Spin
  3. Choose
  4. Build

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
3 Trailer Beats

Aim. Learn to sequence beats that build persuasion and rhythm, drafting with AI, to produce a beat sheet blueprint for the trailer.

Format shape. structure-trailer-beats · build

1arcade

  1. hook Every Trailer Is The Same Shape
  2. hook Name the Beat

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 2The Look

Lock a world the camera can’t contradict.

1 Pick Your Tools

Aim. Learn to select the optimal AI model on cost versus capability, benchmarking prompts across models, to produce a model budget plan for your trailer.

Format shape. operate-models-in-claude-code · decision

1arcade

  1. hook price-of-intelligence~7m
  2. hook Guess the Bill
  3. The Last Human Job~55m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Moodboard & Style Frame

Aim. Learn to define and constrain a visual world, generating styled frames with image AI, to produce a style frame moodboard.

Format shape. define-a-visual-style · build

1arcade

  1. hook Mood Match
  2. hook Frame Attack~10m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
3 Consistent Characters

Aim. Learn to maintain world and character consistency, using AI reference and seed control, to produce a world-and-character visual reference.

Format shape. engineer-visual-consistency · drill

1arcade

  1. hook Continuity Sweep

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 3The Footage

Turn the style frames into shots that move.

1 Hero Shots & Cinematography

Aim. Learn to select hero shots that anchor the narrative, generating keyframes with AI, to produce a cinematic shotlist with hero keyframes.

Format shape. generate-key-shots · build

1arcade

  1. hook One Frame Sells It
  2. hook Frame The Steal

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Image → Motion

Aim. Learn to convert static frames into fluid motion, animating with image-to-video AI, to produce a motion clip set for your sequence.

Format shape. animate-stills-to-video · build

1arcade

  1. hook Will Smith Eating Spaghetti
  2. hook Still Or Moving

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 4The Cut

Cut, voice and score it into something that lands.

1 The Edit

Aim. Learn to cut to musical rhythm and emotional beats, using AI editing assist, to produce a trailer rough cut.

Format shape. edit-trailer-to-rhythm · drill

1arcade

  1. hook Cut On Emotion
  2. hook Frame on the Hit

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 The Voice

Aim. Learn to script voiceover that lands over the cut, synthesizing the voice with AI, to produce a final voiceover track.

Format shape. direct-trailer-voiceover · build

1arcade

  1. hook The Voice On Trial
  2. hook Pick Your Voice

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
3 Score & Sound

Aim. Learn to score picture to emotional intention, generating music and sound with AI, to produce a music and SFX bed.

Format shape. score-and-sound-design · build

1arcade

  1. hook Sound Is Half The Picture
  2. hook Sound Or Silence

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 5The Premiere

Finish it, screen it cold, own the room.

1 The Film Festival

Aim. Learn to finish and evaluate the cut, polishing with AI upscaling, to produce a final screened trailer for a live audience.

Format shape. finish-and-screen · performance

1arcade

  1. hook The Last Ten Percent
  2. hook Festival or Bin?

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Media Summit

Aim. Learners examine AI's real impact on media and creative professionals through a structured panel, drawing on their own trailer production, to produce authentic peer critique and a position they can defend.

Week 3

Coding JARVIS

Coding JARVIS

Deployed JARVIS agent (persona + knowledge base + tool use), demoed at Expo

Day 1The Build

Make the machine write code you can steer.

1 The Design Sprint

Aim. Learn to design and operate an AI coding assistant, driving real-time interactions through specification and iteration, to produce a working dev environment.

Format shape. set-up-ai-dev-loop · concept

1arcade

  1. hook The Real Job Is Debugging
  2. hook First Run

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Vibecode Hackathon

Aim. Learn to specify, generate, and correct code with AI, turning a vibe into executed code, to produce a shipped feature.

Format shape. build-with-ai-codegen · build

1arcade

  1. hook When Coding Got A New Name
  2. hook Watch It Build

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 2The Brain

Give the build a character and something true to say.

1 Persona Design

Aim. Learn to author and constrain an agent's persona, refining its voice through system prompts, to produce a tuned persona spec.

Format shape. design-agent-persona · build

1arcade

  1. hook Sixteen Hours to Monster
  2. hook Three Mouths
  3. Taskmaster

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Building a Knowledge Base

Aim. Learn to ground an agent in curated facts, indexing your knowledge and wiring retrieval, to produce a live knowledge base.

Format shape. ground-an-agent · build

1arcade

  1. hook The Airline That Lost
  2. hook The Usual Suspects~15m
  3. hook Sniff Test

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 3The Hands

Give the character hands, and a plan to use them.

1 Agent Tool Use

Aim. Learn to connect external actions to a model, wiring tools via function calling, to produce a tool-using agent.

Format shape. wire-agent-tools · build

1arcade

  1. hook Brain in a Jar
  2. hook Can It Act

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Multi-step Agent Loops

Aim. Learn to sequence dependent agent steps in a plan-act-observe loop, enabling autonomous task execution, to produce a multi-step agent loop.

Format shape. orchestrate-agent-steps · build

1arcade

  1. Memory Chain
  2. hook The Loop That Would Not Stop
  3. hook Trace The Loop

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 4The Guardrails

Break your own agent before a stranger does.

1 Agent Ethics

Aim. Learn to draw and defend refusal boundaries, configuring guardrails under pressure, to produce a refusal policy.

Format shape. design-refusal-boundaries · case

1arcade

  1. hook Frame the Stakes~6m
  2. hook Guardrail Duty~8m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Adversarial Testing

Aim. Learn to probe a system for failure, attacking it with adversarial prompts, to produce a hardened agent.

Format shape. red-team-an-agent · drill

1arcade

  1. Connections
  2. hook Red Team Race
  3. hook The Literal Genie~18m

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight

Day 5Ship It

Put it online and run it live for a stranger.

1 Deployment

Aim. Learn to move an agent to a public endpoint, deploying it as a live web chat widget, to produce a deployed assistant.

Format shape. deploy-an-agent · build

1arcade

  1. hook Works On My Machine
  2. hook Ship Sprint

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
2 Final Presentations

Aim. Learn to stage a working build into a live moment, polishing the demo for real strangers, to produce a 90-second live presentation.

Format shape. ship-and-demo · performance

1arcade

  1. hook Rehearse The Failure
  2. hook Just a Minute: AI Edition

2dossier

3workbench

4larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight
3 Your Future CV

Aim. Learn to translate hands-on AI experience into a clear-eyed view of your own future work, reflecting after shipping a real product, to produce an articulated personal stance on a changed professional horizon.

1arcade

  1. Spotlight: Interview Quality~45m
  2. Draft Your Future~20m

2larp

  1. Cold Open
  2. Brief
  3. Rubric
  4. Roles
  5. Execution
  6. Boss Fight