Master Hub Β· Course Documentation

Directing the Machine

A three-week intensive Β· Seoul Β· ~50 students, ages 15–18

The 2026 AI job market hires on delivery evidence β€” repos, deployed products, eval suites β€” not credentials. So every lesson hands the student a real artefact and a named, transferable skill. Three professional seasons: judge (Week 1), make (Week 2), build (Week 3).

0The aim format: I can use [a new quantifiable skill] to create [an artefact] which is used for [a purpose].
0The doubling: every lesson teaches one industry skill AND one AI tool/skill that hyperdrives it. The AI is the level-up, not the substitute.
0
3weeks
14days
32lessons
120stages
261scenes
Every lesson opens into its stages (sequences) and their child activities (scenes), each with a UI metaphor, a governing dynamic, and a named game-mechanic β€” plus a clickable panel of reviews and a ready-to-use generation prompt. Click any lesson to open it.

Features

β–€Projects
A shared workspace with a persistent knowledge base + instructions. On Team plans, shareable across the org with can-use / can-edit permissions. Static background context loaded into chats.
"Our team's shared brain."
Best forShared source material; team continuity across days
β—†Skills (SKILL.md)
A folder with a SKILL.md (YAML name + description, then instructions). Claude auto-invokes it when relevant. Portable, task-activated procedures usable everywhere. Owners can provision org-wide.
"I taught Claude a repeatable job once, and now it just does it."
Best forPackaging a workflow; the day's specialist
β¬’Cowork
A desktop agent that runs on the student's machine, plans, runs code in an isolated VM, and writes real files to disk. On by default for Team. Projects in Cowork are local, not shared.
"I'm directing an AI engineer who actually builds things."
Best forThe real build work; the engineer/founder LARP
❰❱CLAUDE.md
A plain-markdown file of standing rules/conventions Claude reads and obeys for a build. Version-controlled context.
"I wrote the rules and the AI holds them all session."
Best forTeaching context-engineering; enforcing a standard
βŒ—Claude Code
The command-line agent for directing builds via Explore→Plan→Code→Commit.
"I ship software by directing, not typing."
Best forThe hands-on dev lessons; deploying the shell

Setup

A course Project (shared, "can use")

A course plugin / Skill bundle (provisioned org-wide)

⚠ Governance facts to plan around

Formats

The Toolkit
The Brief
The Hearing
The Bench
The Verdict
The Cut
The Review
The Reckoning
The Cauldron
Production Block
The Study Loop
Week 1

Building AI Fluency

What Is AI?

AI Literacy Verdict β€” Tribunal performance + a truly-paper test

Capstone ai-literacy-portfolio
Day 1 Where Do You Fit?

What this machine is, and what each prompt costs you.

AimLearn to explain what generative AI is and how it predicts text, getting set up on Slack and Claude, to produce your first working hello-world exchanges.
Shape3 stages Β· 9 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 3 stages Β· 9 scenes
  1. 1 arcade
  2. 2 workbench
  3. 3 larp
Stage 1 β€’arcade arcade
~18m
Proof of Human
Tokens Against Humanity
The Hiring Floor
Stage 2 β€’workbench workbench
Scenes
Stage 3 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to use generative AI to find and shape information, framed by the AI 4D framework, to produce a fast group presentation under pressure.
Format shapeaudit-skills-against-ai Β· concept
Shape4 stages Β· 8 scenes
ArtefactPersonal Automation Risk Map
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Personal Automation Risk Map
Brief t1_stage_larp.a1_artefacts.briefWritten positioning: where the student places themselves on the automation spectrum, with evidence for at least two positions on the map.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
the-kill-list
Reaper's Board
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 2 The Source

Treat the machine as a source to interrogate, not an oracle.

AimLearn to craft effective interrogating questions and recognise AI limits and hallucinations, pressure-testing a source, to produce a sharp question set.
Format shapegenerate-interview-questions Β· concept
Shape3 stages Β· 10 scenes
ArtefactVetted Question Bank
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Vetted Question Bank
Brief t1_stage_larp.a1_artefacts.briefA sequenced, fact-check-proof set of 8-12 interview questions that would crack open one real source for one real story.
Lesson stages 3 stages Β· 10 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 larp
Stage 1 β€’arcade arcade
hook
Headline Duel
hook
weak-vs-sharp
hook
Watch the AI Break
hook
Question Type Sort
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to delegate tasks to AI through prompt engineering, building a piece end to end, to produce a finished article.
Format shapefact-check-media Β· drill
Shape4 stages Β· 8 scenes
ArtefactSource-Criticism Brief
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Source-Criticism Brief
Brief t1_stage_larp.a1_artefacts.briefA one-page dossier that takes one circulating claim apart on the table β€” claim, source chain, red flags, and a verdict you would defend out loud.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
fabrication-file
hook
Bridge of Fake News
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 3 The Tribunal

Argue AI’s harms through lenses, not hot takes.

AimLearn to break an argument into its lenses and steer AI for audience, style and tone, analysing a real dilemma, to produce a multi-lens breakdown.
Format shapeapply-ethics-lenses Β· case
Shape4 stages Β· 11 scenes
Artefact6-Lens Case Analysis
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable 6-Lens Case Analysis
Brief t1_stage_larp.a1_artefacts.briefA written analysis of one AI case run through all six Markkula lenses.
Lesson stages 4 stages Β· 11 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
The Trolley
hook
The Gallery
The Terms
~18m
Human Coordinates
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to choose a legal doctrine and argue a case within it, while fact-checking AI's claims rather than trusting them blindly, to produce a tribunal verdict you can defend on grounds of law, not sympathy.
Format shapeargue-a-position-in-frame Β· performance
Shape4 stages Β· 9 scenes
ArtefactTribunal Verdict
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Tribunal Verdict
Brief t1_stage_larp.a1_artefacts.briefA one-page verdict on a live AI controversy β€” claim, two evidenced reasons, the strongest counter you could find, and your rebuttal β€” tight enough to read aloud to a hostile room in three minutes.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
Taskmaster
hook
TheDocket
hook
open-the-case
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 4 How We Know

You only know what you can write down without the tool.

AimLearn to design careful prompts that one-shot strong study artefacts, applying revision strategy and TOK, to produce personal revision materials.
Format shapebuild-ai-study-tools Β· concept
Shape4 stages Β· 8 scenes
ArtefactAI Study Kit
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable AI Study Kit
Brief t1_stage_larp.a1_artefacts.briefA one-page doc of three battle-tested prompts that turn any AI chatbot into a flashcard deck, a Socratic quizzer, and a devil's-advocate for one topic you have to revise.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Memory Heist
hook
the-curve
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to revise with AI tools ethically and in your own interest, drilling under pressure, to produce a measured score on a no-AI paper exam.
Format shaperevise-then-perform-solo Β· drill
Shape4 stages Β· 8 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
Brain Teaser
hook
spacing-effect
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Week 2

Creating a Trailer

Make a Trailer

AI Trailer (~60–90s) screened at Seoul Expo

Capstone final-trailer
Day 1 The Pitch

Find the story’s engine; promise it in one line.

AimLearn to identify the dramatic engine of a story, ideating with AI, to produce an approved trailer concept with a named character, forced change, and real stakes.
Format shapeBrief, examples and idea lock
Shape4 stages Β· 8 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
~6m
Logline Roulette
~6m
Stereotype Battle
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to crystallize a premise into one promise, ideating loglines with AI, to produce a logline one-pager.
Format shapewrite-a-trailer-logline Β· decision
Shape4 stages Β· 10 scenes
ArtefactLogline + 1-Pager
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Logline + 1-Pager
Brief t1_stage_larp.a1_artefacts.briefOne sayable-in-a-breath logline plus a tight 1-pager that locks the promise your whole trailer will keep.
Lesson stages 4 stages Β· 10 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Logline Roulette
Spin
Choose
Build
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to sequence beats that build persuasion and rhythm, drafting with AI, to produce a beat sheet blueprint for the trailer.
Format shapestructure-trailer-beats Β· build
Shape4 stages Β· 8 scenes
ArtefactTrailer Beat Sheet
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Trailer Beat Sheet
Brief t1_stage_larp.a1_artefacts.briefA timecoded map of your 60-90s trailer's four beats that the edit, voiceover, and shot list all obey.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Every Trailer Is The Same Shape
hook
Name the Beat
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 2 The Look

Lock a world the camera can’t contradict.

AimLearn to select the optimal AI model on cost versus capability, benchmarking prompts across models, to produce a model budget plan for your trailer.
Format shapeoperate-models-in-claude-code Β· decision
Shape4 stages Β· 9 scenes
ArtefactModel Comparison Brief
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Model Comparison Brief
Brief t1_stage_larp.a1_artefacts.briefStructured comparison of 3 AI models on one task: quality, cost, and recommendation with arithmetic.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook ~7m
price-of-intelligence
hook
Guess the Bill
~55m
The Last Human Job
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to define and constrain a visual world, generating styled frames with image AI, to produce a style frame moodboard.
Format shapedefine-a-visual-style Β· build
Shape4 stages Β· 8 scenes
ArtefactStyle Frame
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Style Frame
Brief t1_stage_larp.a1_artefacts.briefA one-page reference sheet β€” palette, lighting, lens, texture, signature move, plus one hero frame β€” that locks the look of your 60-90 second trailer so every later shot matches it.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Mood Match
hook ~10m
Frame Attack
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to maintain world and character consistency, using AI reference and seed control, to produce a world-and-character visual reference.
Format shapeengineer-visual-consistency Β· drill
Shape4 stages Β· 7 scenes
ArtefactWorld + Character Ref Sheet
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable World + Character Ref Sheet
Brief t1_stage_larp.a1_artefacts.briefA one-page reference sheet β€” locked world spec, locked character spec, and 4 matching reference frames β€” that every later shot in your trailer is generated against.
Lesson stages 4 stages Β· 7 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Continuity Sweep
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 3 The Footage

Turn the style frames into shots that move.

AimLearn to select hero shots that anchor the narrative, generating keyframes with AI, to produce a cinematic shotlist with hero keyframes.
Format shapegenerate-key-shots Β· build
Shape4 stages Β· 8 scenes
ArtefactShotlist + Keyframes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Shotlist + Keyframes
Brief t1_stage_larp.a1_artefacts.briefA 4-6 row shotlist and the matching AI keyframes that, laid side by side, tell your trailer's whole story in stills.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
One Frame Sells It
hook
Frame The Steal
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to convert static frames into fluid motion, animating with image-to-video AI, to produce a motion clip set for your sequence.
Format shapeanimate-stills-to-video Β· build
Shape4 stages Β· 8 scenes
ArtefactMotion Clip Set
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Motion Clip Set
Brief t1_stage_larp.a1_artefacts.briefFour to six animated 4-8 second shots, each with its source still and the prompt that made it move, ready to cut into your trailer.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Will Smith Eating Spaghetti
hook
Still Or Moving
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 4 The Cut

Cut, voice and score it into something that lands.

AimLearn to cut to musical rhythm and emotional beats, using AI editing assist, to produce a trailer rough cut.
Format shapeedit-trailer-to-rhythm Β· drill
Shape4 stages Β· 8 scenes
ArtefactTrailer Rough Cut
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Trailer Rough Cut
Brief t1_stage_larp.a1_artefacts.briefA 60-90 second beat-mapped rough cut of your trailer where every hard cut, reveal and title lands on the music.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Cut On Emotion
hook
Frame on the Hit
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to script voiceover that lands over the cut, synthesizing the voice with AI, to produce a final voiceover track.
Format shapedirect-trailer-voiceover Β· build
Shape4 stages Β· 8 scenes
ArtefactVoiceover Track
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Voiceover Track
Brief t1_stage_larp.a1_artefacts.briefA timed, directed voiceover laid over your trailer cut β€” every line landing on its shot, in a voice that sells the film in 60 to 90 seconds.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
The Voice On Trial
hook
Pick Your Voice
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to score picture to emotional intention, generating music and sound with AI, to produce a music and SFX bed.
Format shapescore-and-sound-design Β· build
Shape4 stages Β· 8 scenes
ArtefactMusic + SFX Bed
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Music + SFX Bed
Brief t1_stage_larp.a1_artefacts.briefA timecoded audio plan - one music spine and its key SFX accents - mapped beat-by-beat to your locked trailer so an editor could drop it under picture tomorrow.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Sound Is Half The Picture
hook
Sound Or Silence
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 5 The Premiere

Finish it, screen it cold, own the room.

AimLearn to finish and evaluate the cut, polishing with AI upscaling, to produce a final screened trailer for a live audience.
Format shapefinish-and-screen Β· performance
Shape4 stages Β· 8 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
The Last Ten Percent
hook
Festival or Bin?
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearners examine AI's real impact on media and creative professionals through a structured panel, drawing on their own trailer production, to produce authentic peer critique and a position they can defend.
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Week 3

Coding JARVIS

Coding JARVIS

Deployed JARVIS agent (persona + knowledge base + tool use), demoed at Expo

Capstone korean-ai-penpal
Day 1 The Build

Make the machine write code you can steer.

AimLearn to design and operate an AI coding assistant, driving real-time interactions through specification and iteration, to produce a working dev environment.
Format shapeset-up-ai-dev-loop Β· concept
Shape4 stages Β· 8 scenes
ArtefactWorking Dev Environment
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Working Dev Environment
Brief t1_stage_larp.a1_artefacts.briefA screenshot-backed setup log proving your editor, terminal, runtime, and AI assistant all work together on one running program.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
The Real Job Is Debugging
hook
First Run
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to specify, generate, and correct code with AI, turning a vibe into executed code, to produce a shipped feature.
Format shapebuild-with-ai-codegen Β· build
Shape4 stages Β· 8 scenes
ArtefactShipped Feature
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Shipped Feature
Brief t1_stage_larp.a1_artefacts.briefOne small feature that actually runs in the browser, built by steering an AI codegen tool, with the working prompt and the fix log kept beside it.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
When Coding Got A New Name
hook
Watch It Build
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 2 The Brain

Give the build a character and something true to say.

AimLearn to author and constrain an agent's persona, refining its voice through system prompts, to produce a tuned persona spec.
Format shapedesign-agent-persona Β· build
Shape4 stages Β· 9 scenes
ArtefactPersona Spec
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Persona Spec
Brief t1_stage_larp.a1_artefacts.briefA one-page contract that fixes an AI agent's job, voice, boundaries, and refusal behaviour so tightly that its character survives contact with strangers.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Sixteen Hours to Monster
hook
Three Mouths
Taskmaster
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to ground an agent in curated facts, indexing your knowledge and wiring retrieval, to produce a live knowledge base.
Format shapeground-an-agent Β· build
Shape4 stages Β· 9 scenes
ArtefactAgent Knowledge Base
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Agent Knowledge Base
Brief t1_stage_larp.a1_artefacts.briefA tight 8-12 entry knowledge base β€” the exact facts, FAQs, and refusal boundaries your agent quotes from so it stops making things up.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
The Airline That Lost
hook ~15m
The Usual Suspects
hook
Sniff Test
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 3 The Hands

Give the character hands, and a plan to use them.

AimLearn to connect external actions to a model, wiring tools via function calling, to produce a tool-using agent.
Format shapewire-agent-tools Β· build
Shape4 stages Β· 8 scenes
ArtefactAgent with Tools
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Agent with Tools
Brief t1_stage_larp.a1_artefacts.briefA working agent that, handed a task it would otherwise botch, reaches for the right tool with valid arguments and finishes the job.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Brain in a Jar
hook
Can It Act
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to sequence dependent agent steps in a plan-act-observe loop, enabling autonomous task execution, to produce a multi-step agent loop.
Format shapeorchestrate-agent-steps Β· build
Shape4 stages Β· 9 scenes
ArtefactWorking Agent Loop
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Working Agent Loop
Brief t1_stage_larp.a1_artefacts.briefA documented loop that takes one messy real-world goal, drives an AI agent through act-observe-decide turns until a stated stop condition fires, and returns a finished result you would actually use.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
Memory Chain
hook
The Loop That Would Not Stop
hook
Trace The Loop
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 4 The Guardrails

Break your own agent before a stranger does.

AimLearn to draw and defend refusal boundaries, configuring guardrails under pressure, to produce a refusal policy.
Format shapedesign-refusal-boundaries Β· case
Shape4 stages Β· 8 scenes
ArtefactRefusal Policy
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Refusal Policy
Brief t1_stage_larp.a1_artefacts.briefA one-page operating policy that tells an AI agent exactly when to help, when to redirect, and when to refuse β€” with one worked edge case where you defend the call.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook ~6m
Frame the Stakes
hook ~8m
Guardrail Duty
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to probe a system for failure, attacking it with adversarial prompts, to produce a hardened agent.
Format shapered-team-an-agent Β· drill
Shape4 stages Β· 9 scenes
ArtefactHardened Agent + Test Log
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Hardened Agent + Test Log
Brief t1_stage_larp.a1_artefacts.briefA patched system prompt plus a test log of ten attacks you threw at it, each with the input, the response, and a before-and-after verdict.
Lesson stages 4 stages Β· 9 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
Connections
hook
Red Team Race
hook ~18m
The Literal Genie
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
Day 5 Ship It

Put it online and run it live for a stranger.

AimLearn to move an agent to a public endpoint, deploying it as a live web chat widget, to produce a deployed assistant.
Format shapedeploy-an-agent Β· build
Shape4 stages Β· 8 scenes
ArtefactLive Deployment
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable Live Deployment
Brief t1_stage_larp.a1_artefacts.briefA public HTTPS URL where anyone can chat with your agent, the API key hidden server-side, ready to paste into the group chat.
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Works On My Machine
hook
Ship Sprint
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to stage a working build into a live moment, polishing the demo for real strangers, to produce a 90-second live presentation.
Format shapeship-and-demo Β· performance
Shape4 stages Β· 8 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 4 stages Β· 8 scenes
  1. 1 arcade
  2. 2 dossier
  3. 3 workbench
  4. 4 larp
Stage 1 β€’arcade arcade
hook
Rehearse The Failure
hook
Just a Minute: AI Edition
Stage 2 β€’dossier dossier
Scenes
Stage 3 β€’workbench workbench
Scenes
Stage 4 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight
AimLearn to translate hands-on AI experience into a clear-eyed view of your own future work, reflecting after shipping a real product, to produce an articulated personal stance on a changed professional horizon.
Shape2 stages Β· 8 scenes
β–Ά Start Lesson
2Skill Β· quantified
Skill
Measured by
Data-type family
Rubric
3AI Γ— skill β†’ tasks
AI feature
Handoff
4Artefact β†’ capstone
Deliverable
Lesson stages 2 stages Β· 8 scenes
  1. 1 arcade
  2. 2 larp
Stage 1 β€’arcade arcade
~45m
Spotlight: Interview Quality
~20m
Draft Your Future
Stage 2 β€’larp larp
Cold Open
Brief
Rubric
Roles
Execution
Boss Fight